![]() ![]() ![]() And from a holistic pov skill based on experience is one of the only actual realistic features within war thunder. If you expect fair fights vs equally skilled opponents in vehicles with identical combat power - wt can’t offer this due to several reasons. So preventing the enemy to play out their advantages (in case they have some) and using your own strengths is a basic principle of any successful combat. I mean if we discuss about a war game it boils down to experience how to use provided weapon systems - like irl the more experienced soldier will win if he is able to use his experience advantage in denying the enemy a fair fight. It’s obvious that crew skills will go in favor of more experienced (skilled) player most of the times, thus widening the overall gap even further, which is the main issue. Veterans not only will have much more experience and skill, they will have, at the same time, better performing vehicles as well which is laughable if you ask me.Īssessing this text as a whole it looks like that your view on certain aspects is biased as your assumptions are made from your perspective without having actual evidence for some assumptions. Unfortunately, this will just stack up with unbalances created by MM that doesn’t take anything into consideration when pairing people for a match. Someone new coming into the game will have, obviously, all crews at level 0, while someone more experienced will easily have most important things maxed, or even worse, Expert or Ace crew qualification. Sometimes I want to run 6.7 but I have no modules unlocked on that lineup in RB, so I might like to run 6.3, or lets say I want to lead with my T20 for research and credits, so I would build a 6.0 lineup, then 5.7 I am farther along with but I need modules and 6.7 might be too much.Crew skills are yet another variable that can and will bring unbalanced matches, especially in GRB where you will have an option to spawn multiple vehicles.įirst of all, let’s talk about low-mid tier games, because I feel like the difference of crew skill levels between players there is probably the highest. I also may not have rank 5 tanks for a while considering the overwhelming tech trees. Also if we play different modes, we might have arcade line ups, sim line ups, rb line ups. ![]() Some trees like China this is no problem, but a nation like the USA, I may have a tier 5 jet, but that doesn't mean I have a lineup to support it. Earlier accessibility as well, as you get some additional when you unlock certain ranks of vehicles. If they want us playing all aspects of the game, it would make sense we could have more presets available. I would really like to have more lineup presets if at all possible. Has somebody also made a suggestion about increasing lineup preset limits as well?ĭid you find out more? I would rather not make a post but I can. I'm sure there are many other players that are like me in the same mind set of wanting to play ''everything'' in certain tiers. I can see my self buying like 5 extra slots for 15 slots total, thats the max I can suggest for increasing crew slots. *New Slot* AH-1Z - Great for back up suppression of enemy and handling other air unitsīut Now Since I'm filled up, there's still more other situations I want to be useful for, lets say My ADATS is dead and LAV are dead, I don't have anti air units, if i had extra slots, i could have another Spaa like XM975 or M247 and still benefit my team in a bad situation, i stay in game longer and i'm playing longer, I don't like being in types of games of 1 spawn and done or 2 spawn games and not being able to spawn back in knowing my M1A2 is gonna be bombed out of spawn or my hstvl, bradley, bradley can have some fighting chance, but the main ''power'' force of top tier usa is being m1a2 abrams, and only having m1 hc being a theorical extra, (IPM1 doesnt belong at 10.7 but thats just me*) I would love to have extra crew slots for that too. *New Slot* Apache 64D - Great for suppression of enemy A-7E & A-10 - Early Game Ground Attacking and Bombing ![]()
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